Speak and Shine: “Talk Dice Game” for Young English Learners

Authors

  • Wenssy Steva Nussy Universitas Pattimura Ambon
  • Punggulina Andawaty Tiven Universitas Pattimura Ambon
  • Sumarah Suryaningrum Universitas Pattimura Ambon
  • Orpa Penina Oraile Universitas Pattimura Ambon
  • Maria Jomima Ngosiem Universitas Pattimura Ambon
  • Liviya Donice Lorang Universitas Pattimura Ambon

DOI:

https://doi.org/10.59525/aij.v5i1.695

Keywords:

Vocabulary acquisition; Sentence construction; Gamified learning

Abstract

The aim of this community service project is to investigate the implementation of the "Talk Dice Game" to improve the students' vocabulary skill in sentence construction in the fifth grade students of SD Kristen 1 Dobo which amounted to 28 students (Class VA). Although animals and body parts were previously introduced in English, students’ lexical knowledge was extended to four new categories: hobbies, food, family and jobs. Students played a game in which they rolled three dices to get a topic, a sentence starter, and the style of speaking; and then they each had to read the sentence they created in the style indicated by the third dice. The game promoted the technique of thinking on-the-spot, and also, created some rather surprising sentences. The findings were that not only did the game serve to promote vocabulary retention, it also enabled students to experiment with sentence-construction even with minimal training in grammar. The game supports the value of gamified, scaffolded language learning methods to early English instruction in an Indonesian primary school.

Downloads

Download data is not yet available.

References

Fitriana, A. (2018). The use of speaking dice game to improve students' speaking skill in descriptive text at the eighth grade students of SMP Muhammadiyah 8 Surakarta in academic year 2017/2018 (Undergraduate thesis, IAIN Surakarta). Retrieved from [institutional repository if available]

Gibbons, P. (2015). Scaffolding language, scaffolding learning: Teaching second language learners in the mainstream classroom (2nd ed.). Portsmouth, NH: Heinemann.

Krashen, S. D. (1982). Principles and practice in second language acquisition. Oxford: Pergamon Press.

Moon, J. (2018). Children learning English: A guidebook for English language teachers (2nd ed.). Oxford: Macmillan Education.

Nation, I. S. P. (2018). Learning vocabulary in another language (2nd ed.). Cambridge: Cambridge University Press.

Pinter, A. (2017). Teaching young language learners (2nd ed.). Oxford: Oxford University Press.

Putri, A. R., & Nurkamto, J. (2020). The effectiveness of dice games to improve speaking skills of the 5th grade students. English Language Teaching Educational Journal (ELTEJ), 3(2), 101–108. https://doi.org/10.12928/eltej.v3i2.12345 (replace with actual DOI if available)

Richards, J. C., & Rodgers, T. S. (2018). Approaches and methods in language teaching (3rd ed.). Cambridge: Cambridge University Press.

Sari, A. M. (2019). The effect of using vocabulary dice game on students’ vocabulary mastery. Journal of English Language Teaching and Learning, 5(2), 76–83.

Sousa, D. A. (2017). How the brain learns (5th ed.). Thousand Oaks, CA: Corwin.

Wijayanti, R., & Susanti, R. (2021). Using dice game to improve students’ speaking ability. Journal of Education and Learning, 15(3), 165–172.

Downloads

Published

2025-05-28

How to Cite

Nussy, W. S., Tiven, P. A. ., Suryaningrum, S. ., Oraile, O. P. ., Ngosiem, M. J. ., & Lorang, L. D. . (2025). Speak and Shine: “Talk Dice Game” for Young English Learners. Abdimas Indonesian Journal, 5(1), 473–480. https://doi.org/10.59525/aij.v5i1.695

Issue

Section

Articles