Penerapan Game Based Learning dalam Meningkatkan Kemampuan Literasi dan Numerasi Siswa di SDN 1 Citalang Kecamatan Purwakarta

Authors

  • Lilis Lise Suhartati Universitas Islam Nusantara, Bandung
  • Siti Misliah Universitas Islam Nusantara, Bandung
  • Suharyanto H. Soro Universitas Islam Nusantara, Bandung
  • Ida Tejawiani Universitas Islam Nusantara, Bandung

DOI:

https://doi.org/10.59525/gej.1825

Keywords:

Game; Learning; Literacy; Numeracy; Students

Abstract

This study aims to describe the implementation of Game Based Learning (GBL) in improving students' literacy and numeracy skills at SDN 1 Citalang, Purwakarta District. The researcher used a qualitative research paradigm with a case study approach. Respondents in the study included class teachers and students directly involved in the implementation of GBL. Data collection methods were carried out through observation, semi-structured interviews, and documentation. Data analysis used the Miles and Huberman interactive model which includes data reduction, data presentation, and drawing conclusions. The results of the study showed that (1) The implementation of GBL was carried out through three stages: planning which included identifying needs and selecting educational games, implementation which integrated games with literacy and numeracy materials, and process-based and outcome-based evaluation; (2) Students' responses to GBL were very positive, indicated by increased motivation, active involvement, and enthusiasm in participating in learning; (3) Supporting factors for the implementation of GBL included the availability of infrastructure, teacher creativity, and the characteristics of elementary school-aged students who enjoy playing activities; (4) Inhibiting factors were limited time, technological readiness, and difficulty in managing class dynamics. This study concludes that GBL is effective in improving students' literacy and numeracy skills and is recommended as an innovative learning strategy in elementary schools.

References

Ayulia, D., & Perdana, R. (2022). Pengaruh Game Based Learning Terhadap Motivasi dan Hasil Belajar Siswa. Jurnal Pendidikan Indonesia, 4(2), 45-56.

Ginting, R. (2021). Konsep Literasi dalam Pembelajaran Abad 21. Jurnal Pendidikan Dasar, 8(1), 23-35.

Han, W., Susanto, D., & Dewayani, S. (2017). Panduan Gerakan Literasi Nasional. Jakarta: Kementerian Pendidikan dan Kebudayaan.

Hartatik, S. (2020). Kemampuan Numerasi Siswa Sekolah Dasar. Jurnal Ilmiah Pendidikan Matematika, 5(2), 78-89.

Hidayat, R., & Khairunnisa, R. (2021). Teori Perkembangan Kognitif Piaget dalam Pembelajaran Anak Usia Sekolah Dasar. Jurnal Pendidikan dan Pembelajaran, 7(1), 15-28.

Kirom, A., & Aini, N. (2023). Pengembangan Game Edukasi Berbasis Inkuiri Terbimbing untuk Literasi dan Numerasi SD. Jurnal Teknologi Pendidikan, 9(1), 56-72.

Maulidina, I., & Abidin, Z. (2020). Model Game Based Learning dalam Pembelajaran Matematika. Jurnal Pendidikan Matematika, 6(1), 34-47.

Maysarah, S., Amin, S. M., & Sulistyaningsih, E. (2024). Analisis Kesalahan Siswa dalam Menyelesaikan Soal Literasi Numerasi. Jurnal Pendidikan Dasar, 11(1), 67-82.

Plass, J. L., Homer, B. D., & Kinzer, C. K. (2015). Foundations of Game-Based Learning. Educational Psychologist, 50(4), 258-283.

Prensky, M. (2001). Digital Game-Based Learning. New York: McGraw-Hill.

Rahayu, N., Hadi, S., & Warsini, T. (2023). Peningkatan Literasi Numerasi melalui Game Based Learning Berbantuan PBL. Jurnal Inovasi Pembelajaran, 8(2), 89-104.

Suharyanto H. Soro. (2024). Kata Siapa Pendidikan itu Penting. Penerbit: Inovasi Karya Mahendra (Inkara) IKAPI.

Supriyaddin, S., Nasution, H., & Harahap, R. (2023). Game Edukatif Literasi Numerasi Berbasis Android. Jurnal Teknologi dan Komunikasi Pendidikan, 10(1), 45-62.

Ulfa, E. M., Khusna, H., & Suparti, T. (2022). Implementasi Game Based Learning untuk Meningkatkan Kemampuan Literasi dan Numerasi Siswa Sekolah Dasar. Jurnal Pendidikan dan Kebudayaan, 7(1), 112-128.

Wulandari, R., & Widiansyah, A. (2024). Penerapan Game Based Learning untuk Meningkatkan Literasi dan Numerasi Siswa. Jurnal Inovasi Kurikulum, 11(1), 34-49.

Downloads

Published

2026-07-04

How to Cite

Suhartati, L. L., Misliah, S., Soro, S. H., & Tejawiani, I. (2026). Penerapan Game Based Learning dalam Meningkatkan Kemampuan Literasi dan Numerasi Siswa di SDN 1 Citalang Kecamatan Purwakarta. Global Education Journal, 4(2), 855–862. https://doi.org/10.59525/gej.1825

Similar Articles

<< < 2 3 4 5 6 7 8 9 10 11 > >> 

You may also start an advanced similarity search for this article.