Penggunaan Media Digital Interactive Flat Panel (IFP) Terhadap Peningkatan Motivasi Belajar Matematika Siswa

Authors

  • Afrida Jaya Asmara Universitas Islam Nusantara, Bandung
  • Lora Widjayanti Universitas Islam Nusantara, Bandung
  • Suharyanto H. Soro Universitas Islam Nusantara, Bandung
  • Ida Tejawiani Universitas Islam Nusantara, Bandung

DOI:

https://doi.org/10.59525/gej.1827

Keywords:

Interactive Flat Panel Media; Motivation; Learning; Mathematics

Abstract

This study aims to find and analyze in depth. This study uses a qualitative research paradigm with a case study approach. Research respondents consist of school principals, class teachers, and sixth grade students. Data collection methods use participatory observation, in-depth interviews, and documentation. Data analysis techniques are carried out through data reduction, data presentation, and drawing conclusions. The results of the study show that (1) The use of Interactive Flat Panel (IFP) has a significant positive impact on students' motivation to learn Mathematics; (2) Interactive IFP features such as learning videos, animations, simulations, interactive quizzes, and digital whiteboards can create a fun learning atmosphere, improve understanding of abstract concepts, and encourage active student participation; (3) Students show increased enthusiasm, confidence, and involvement in learning. The conclusion of the study is that the use of Interactive Flat Panel (IFP) digital media can increase students' motivation to learn Mathematics.

References

Creswell, J. W. (2014). Research Design: Qualitative, Quantitative, and Mixed Methods Approaches. Thousand Oaks, CA: Sage Publications.

Dimyati, & Mudjiono. (2019). Belajar dan Pembelajaran. Jakarta: Rineka Cipta.

Dwi Arti Suryandari, Siti Asiyatul Wakidah, & Sudi. (2026). Pemanfaatan Teknologi Interactive Flat Panel (IFP) Sebagai Sarana Pembelajaran Aktif Pada Pembelajaran IPAS Kelas IV di SDN Menteng Atas 01 Jakarta Selatan. JKIP: Jurnal Kajian Ilmu Pendidikan, 7(1), 313-319.

Hamdu, G., & Agustina, L. (2020). Pengaruh Motivasi Belajar Siswa terhadap Prestasi Belajar IPA di Sekolah Dasar. Jurnal Penelitian Pendidikan, 12(1), 81-86.

Heruman. (2018). Model Pembelajaran Matematika di Sekolah Dasar. Bandung: Remaja Rosdakarya.

Hidayat, R., Ilham, I., & Ningsih, R. M. (2023). Pemanfaatan Media Pembelajaran Digital dalam Meningkatkan Kualitas Pembelajaran di Sekolah Dasar. Jurnal Pendidikan Dasar, 15(2), 145-156.

Malik, A., & Maunah, B. (2023). Media Pembelajaran Digital dan Pengaruhnya terhadap Motivasi Belajar Siswa Sekolah Dasar. Jurnal Inovasi Pendidikan, 11(1), 78-89.

Miles, M. B., Huberman, A. M., & Saldaña, J. (2018). Qualitative Data Analysis: A Methods Sourcebook. Thousand Oaks, CA: Sage Publications.

Sadiman, A. S., Rahardjo, R., Haryono, A., & Harjito. (2020). Media Pendidikan: Pengertian, Pengembangan, dan Pemanfaatannya. Jakarta: Raja Grafindo Persada.

Sardiman. (2018). Interaksi dan Motivasi Belajar Mengajar. Jakarta: Rajawali Pers.

Sudjana, N., & Rivai, A. (2019). Media Pengajaran. Bandung: Sinar Baru Algensindo.

Sugiyono. (2020). Metode Penelitian Kualitatif. Bandung: Alfabeta.

Uno, H. B. (2019). Teori Motivasi dan Pengukurannya: Analisis di Bidang Pendidikan. Jakarta: Bumi Aksara.

Wulandari, T., & Mudinillah, A. (2022). Pengaruh Media Pembelajaran Digital terhadap Sikap dan Motivasi Belajar Siswa. Jurnal Teknologi Pendidikan, 20(3), 210-225.

Downloads

Published

2026-07-04

How to Cite

Asmara, A. J., Widjayanti, L., Soro, S. H., & Tejawiani, I. (2026). Penggunaan Media Digital Interactive Flat Panel (IFP) Terhadap Peningkatan Motivasi Belajar Matematika Siswa . Global Education Journal, 4(2), 871–878. https://doi.org/10.59525/gej.1827

Similar Articles

<< < 13 14 15 16 17 18 19 20 21 22 > >> 

You may also start an advanced similarity search for this article.